![]() ![]() I don't think any of the side quests force the time of day to change, but about one third to one half of the main quests will. ![]() Likewise, the first time entering Old Town will consistently start at dusk, as will the destruction of the apartment and theĭuring the events of these quests time may accelerate to meet the requirements of these quests, and that may be what you're seeing. Time progression will halt or accelerate based on proximity to the the next stage of the quest. Seeing the airdrop, opening the empty airdrop, the first encounter with Rais' goons and burning the Antizin. Several quests can accelerate or halt the speed of in-game time, all of the prologue quests up-to the first encounter with a Volatile at night will have the day/night cycle advance based on milestones rather than minutes:
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